Nov 08, 2007, 11:16 PM // 23:16
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#1
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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A build i'd like to share
I origionaly thought up this build durring the GWEN preview weekend but i forgot to save the templet and then forgot about it till a few days ago when i was looking thru my elites trying to figure out what to go cap next. this build is based around the necro elite Virulance and the gwen skill, signet of deadly corruption. Input would be cool, other wise i just wanted to share this build.
No name for the build yet..
A/N
Dagger 12+1+1
Deadly arts 8+1
Critical 10+3
Death magic 2
i use radient armor, but its not needed for this build, go for +hp and mabey an attunment. Zealous daggers of fort and/or vamp daggers of fort
Siphon Speed
Black Mantis Thrust
Jungle Strike
Twisting Fangs
Virulance {E}
Signet of Deadly Corruption
Mark of Instability
Dash
usage is simple, pick target, use either hex>BMT>JS>TF>virulance>SoDC. Master of damage can be killed in 7 seconds but you must hit him once ot twice more. this build usualy will kill the target within a second of them being hit with SoDC unless they have reallly high hp.
last 2 spots are pretty optional, and actualy you can use any hex you like, parasitic bond, siphon speed, dark prison. You can put Sadists signet in there for a pretty huge heal (168 heal with 6 conditions on taget) if you target isn't dead when you finish your combo. 6 conditions maxes out the damage from SoDC and provides for max degen for 5 seconds.
counters: all standard melee counters. Restore condition and draw conditions will TOTALY destroy this spike but you don't run into draw or RC much in AB. kiting is not very effective cause of siphon speed and BMT and your damage spike has spellcasting range anyways. Desiese from Virulance likes to spread.. but it only lasts 5 seconds.
Credit for this build: ME and the Virulance/fragility spike mesmer build for my introduction into virulance. I have so far never seen this build being used anywhere except for me so i think its safe to say i created it.
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Nov 08, 2007, 11:51 PM // 23:51
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#2
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Damn shame Virulence lasts only 5 sec. I believe there are better choices for an Elite, even Seeping Wound would serve you better at this point.
Also, how do you protect yourself/your mates from the Disease you're spreading? I don't see regen or condition removal.
EDIT: if you're actually WITH that Fragility Mesmer while playing, this build kinda makes sense. Tainted Flesh might be a better idea now?
Last edited by Bobby2; Nov 08, 2007 at 11:54 PM // 23:54..
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Nov 09, 2007, 12:28 AM // 00:28
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#3
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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Virulence will make your teammates sad when you disease them all, unless you're running by yourself. But running by yourself, it's more than likely that you'll disease yourself anyway.
Unless, of course, you're going to Dash away from them and then cast Virulence.
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Nov 09, 2007, 02:26 AM // 02:26
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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not bad, it doesnt suck
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Nov 09, 2007, 03:07 AM // 03:07
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#5
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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hmmm good idea with seeping wound.. could have a totaly diff build based off of that.. seeping wound>BSS>TF.. max degen and deepwound
this would work reallly well with a fragility mesmer now that you mention it. and coupled with a tainted flesh necro so your team doesn't ahve to worry about the desiese. the disease also only deals about 40 damage since it only lasts 5 seconds to so its not that bad. and as i said, you can put in sadists signet instead of one of the hexes for a self heal, works well if your target isn't dead after you hit them with SoDC.
disease isn't much of a problem since virulance only lasts 5seconds, thats one reason why i kept the points in death so low. the 3 conditions from virulance also bury the deep wound so it can't be removed except from RC or draw. also with out virulence SoDC would only do 69 damage from the 3 conditions.. have to put BSS in instead of jungle strike to get 4 conditions and then lower critical's and pump up deadly to a minimum 13 to get the max damage, and by then i might as well put in signet of toxic shock too and then i'd have a pre existing signet spike build from wiki..
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Nov 09, 2007, 08:48 AM // 08:48
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#6
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Sakura Az
the 3 conditions from virulance also bury the deep wound
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Egh. Good point.
But what I meant with with Tainted Flesh: it protects you/your mates for quite a long time (off the top of my head 20sec at 0 Death). The condition to spread Disease, as you can see, is easily met. Noticed the recharge yet, btw?
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Nov 09, 2007, 09:02 AM // 09:02
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#7
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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no recharge FTW! hehe^^
hmm, i'll have to try tainted flesh sometime with it.. drop crits to 8 or whatever and then up deadly and see how it works.. they'd need to hit me.. or someone near them hit me. 4 conditions.. need.. 13 deadly to max SoDC. have to go play around with this a bit now^^
I play mostly in AB.. but a tainted flesh necro + this build or similar in TA or mabey even gvg, i know the disease from tainted flesh would not fly too well with the other teams in AB alltho it would be quite hilarious cause of the crazy preasure it would cause in the lack of healing that AB is.. hmm the ideas.. too bad i don't play much pvp besides AB^^
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Nov 09, 2007, 09:30 AM // 09:30
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#8
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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*Restore Condition* *runs*
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Nov 09, 2007, 09:32 AM // 09:32
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#9
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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Quote:
Originally Posted by Yanman.be
*Restore Condition* *runs*
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hehe yeah, but doesnt that also ruin most other sin spiking builds? or for that matter any build or team build based on conditions.
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Nov 09, 2007, 10:03 AM // 10:03
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#10
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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*Mumbles* *runs*
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Nov 10, 2007, 09:19 AM // 09:19
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#11
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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It's pretty good, but 7 seconds is a pretty long spike and it looks pretty energy intense - I can't see the chain being spammed much for pressure as appose to spiking.
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Nov 10, 2007, 01:16 PM // 13:16
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#12
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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actualy if you look, its takes about 6-7 seconds for a SP sin to kill a target too.
And surprisingly its not that energy intesnse, takes 25 energy to complete the combo, if your useing zealous daggers you get 4 energy back, and this also does not count if you critical, also since it takes a few seconds to do the combo you regen about 2 energy.
hmm now i've sorta forgoten what i ment to say...
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Nov 13, 2007, 04:47 PM // 16:47
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#13
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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6-7 seconds? It's less than that, but only 25 Energy? Cool, I might try it out sometime.
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Nov 13, 2007, 04:52 PM // 16:52
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#14
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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hmmm good, but rit/sin is better, can take someone down in 4 secs without any loss of energy
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